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Projects

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Wizards, Wands, & Whimsy
MMEM VR Lab Safety
Mario Galaxy Observation Recreation

Blast rival wizards, monsters, and guardians with various spells using unique wands. Combine 2 wands to make the ultimate combo, engrave runes to modify your wands, and progress through the depths of the dungeon.

Welcome to the Plumas Engineering Labs at Chico State! Test your knowledge of the rules and safety regulations in this VR simulation. Learn what to do and what not to do in this safe environment so that you are prepared to keep yourself and others safe when working in the labs in real life.

A recreation of the Comet Observatory from Mario Galaxy made in Unreal Engine 5.

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First Providence

First Providence is the largest settlement on Decus and serves as a safe zone for bounty hunters traveling across the planet. For this environment, I created all 3D models and textures, building a cohesive town that provides players with a sense of refuge between hunts.

QA & Playtesting

I drive game quality through a structured, player-centric QA process that prioritizes stability and immersion. By bridging the gap between testers and developers with clear communication, I ensure every project is shipped as a polished, enjoyable experience.

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Applying methodical test strategies allows me to uncover obscure bugs and performance bottlenecks. Detailed reporting guarantees a seamless and robust player journey.

I study how people play to gather useful feedback on their experience. Then, I turn those observations into direct, actionable steps for the development team.

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I use structured Google Forms to collect clear, consistent feedback from playtesters, turning raw responses into organized data that guides the next round of design and fixes.

I sort player feedback into clear groups, look for patterns, and focus on the issues that matter most. This turns raw comments into simple insights I can use to improve the game.

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